Updates

Monster attacks, world fixes and the online portal

Distinct ranged attacks, slower respawns, improved monster decisions and fixes to rocks, walls and Mage outfits.

Distinct arrow, spirit, curse and sand projectile visuals for ranged monsters.

A guide to publishing the account panel, rankings, online count and internet game access.

Common monster respawns now take 45–135 seconds; Anubis remains at 180 seconds and training dummies at 6.

Monsters check line of sight when acquiring targets and make more consistent retreat and return decisions.

Incomplete rock edges and city wall collision metadata.

Mage side-facing outfit preview placement and idle/walk alignment.

Old combat state surviving a monster respawn.

Still to validate: long play sessions for balance, latency on external networks and the public API deployment. The portal supports account information, live online counts and rankings for level, melee, distance, magic and defense; availability depends on the server and API.

All news