Darkan Wiki Monsters Creature table Sprite Monster Level HP XP Gold Location Rat 1–50 25 5 1–4 Everfall Green Slime 1–50 37 9 3–6 Rivermouth Marsh Snake 1–50 47 16 7–11 Rivermouth Marsh , Shallow Woods Leech 1–50 50 20 8–12 Castaway Island Spider 1–50 62 32 16–21 Shallow Woods , Deep Woods Bat 1–50 74 44 17–26 Deep Woods , Wolf Ridge Wolf 1–50 90 62 19–36 Wolf Ridge Giant Beetle 1–50 110 100 26–52 Stone Waste Scorpion 1–50 140 125 30–60 Stone Waste Desert Scorpion 55–100 180 200 30–60 Kharum Sands Fire Beetle 55–100 200 200 40–80 Kharum Sands Mummy 55–100 300 250 40–120 Kharum Necropolis Ancient Mummy 55–100 338 285 50–120 Kharum Necropolis , Tomb of Kharum , Tomb of Kharum, floor 2 Sand Worm 55–100 412 338 55–130 Deep Dunes Desert Spirit 55–100 450 375 60–140 Deep Dunes , Tomb of Kharum, floor 2 Goblin 105–160 490 402 70–145 Goblin Woods Goblin Warrior 105–160 575 460 90–155 Goblin Woods Goblin Archer 105–160 620 530 100–160 Goblin Camp Goblin Shaman 105–160 680 580 100–200 Goblin Camp Witch 105–160 680 630 100–205 Heart of the Forest Bear 105–160 680 652 100–214 Heart of the Forest Giant Spider 105–160 680 700 100–230 Heart of the Forest Orc 170–240 680 740 100–230 Mountain Foothills Orc Warrior 170–240 815 770 105–250 Mountain Foothills Cyclops 170–240 815 800 105–250 Cyclops Pass Orc Shaman 170–240 1,805 1,350 115–268 Cyclops Pass Troll 170–240 2,870 1,900 120–285 Troll Lair Troll Warrior 170–240 4,290 2,633 130–308 Troll Lair Skeleton 250–330 5,000 3,000 135–320 Cave Mouth Skeleton Warrior 250–330 5,450 3,300 140–338 Cave Mouth Skeleton Archer 250–330 5,900 3,600 150–356 Deep Galleries Skeleton Mage 250–330 6,350 3,900 155–374 Deep Galleries Ghost 250–330 6,950 4,300 165–398 Shadow Crypt Dark Ghost 250–330 7,400 4,600 175–416 Shadow Crypt
Empty No creature matches Try a different name, region or difficulty.
About this data HP, experience, gold and locations are read directly from the game files, and only monsters that actually live in the world are listed.
Monsters do not have a level of their own in Darkan: each region is built for a level range, and the level shown is the range of the region where the monster lives. Difficulty is based on that range.