News
What changed in the world of Darkan, straight from development.
Official community links are now in the client
Discord and Instagram are available from the login screen and across the portal.
Read more →A simpler client, from login to character selection
Discord on the login screen, the Darkan icon, the official server address and character logout.
Read more →Monster attacks, world fixes and the online portal
Distinct ranged attacks, slower respawns, improved monster decisions and fixes to rocks, walls and Mage outfits.
Read more →Movable party window, smaller skulls and PvP self-defense
All five skulls share one size and appear below the level. Remaining PK time appears to the left of the HUD swords. Drag the party window by its title or minimize it. Its position and minimized state are saved; restoring it shows the members and health bars again.
Read more →Darkan in three languages: interface, inventory and world rules
Choose your language before signing in, explore the revised interface and learn how PvP, KS and Party bonuses work.
Read more →Anubis Finally Uses His Vortex
Whoever fought him up close never saw a single vortex. That was a bug — and he came back stronger.
Read more →The City Has a Name
FinalCity was a file name. The first city is now called Everfall.
Read more →The Official Site and Wiki
This site went up, with every number read straight from the game — and in three languages.
Read more →Gold Stopped Being Stuck at 100
From the Orc Warrior down to the Dark Ghost, every monster dropped a minimum of 100 gold. Not anymore.
Read more →Something to Hand Over
The game can now be packaged: a Windows client and a dedicated Linux server.
Read more →The World Speaks
Players can now talk to each other. Voices carry exactly as far as sight does.
Read more →Combat Crosses the Wire
Attacking, casting and interacting now reach the server. Online, the game was a walking simulator.
Read more →A Sealed Connection
All traffic between the game and the server is now encrypted.
Read more →One Character, One Body
A character can no longer be in the world twice at the same time.
Read more →Accounts, and Passwords Under Lock
Accounts are an e-mail and a password of at least eight characters, and the server never stores it readable.
Read more →One World, Always Online
There is no offline mode and no server to pick. Your character lives on the server.
Read more →A Door Into the World
Until today, joining a server meant typing a command line. Now there is a login screen.
Read more →The World Learns to Be Shared
The pieces that turn one map into a world several people can stand in.
Read more →A Judge for Every Blow
Damage was applied in five different places. Now there is only one.
Read more →One World, and a God at the Bottom of the Tomb
The separate maps became one world — and the Tomb of Kharum got its owner.
Read more →The World Takes Its Shape
The city and thirteen zones were named, and the world got a level curve to walk along.
Read more →Three Classes, Three Ways to Fight
The Knight, the Archer and the Mage got their own bodies — and their own skills.
Read more →A Name Over Every Head
Name plates, a target marker and a minimap — knowing what you are about to hit.
Read more →Day and Night
The world got a clock, and the light started to follow it.
Read more →A Second Map, and Steel
A second map to walk into, tougher creatures, and gear beyond leather.
Read more →The Placeholder Map Gives Way
The map of coloured squares was replaced by the real tileset — and by real maps.
Read more →Loot, Gear and the First Merchants
Creatures started dropping things, and someone appeared to sell them to you.
Read more →Something to Fight
The world got creatures, attacks and damage numbers — starting with a training dummy.
Read more →The First Map
Darkan began: a test map, a character walking a grid, and two classes.
Read more →All patch notes
Every version, with what was added, changed, fixed and removed.
Open →Nothing here yet
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