Chronicles

News

What changed in the world of Darkan, straight from development.

September 22, 2026 · Updates

Official community links are now in the client

Discord and Instagram are available from the login screen and across the portal.

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September 21, 2026 · Updates

A simpler client, from login to character selection

Discord on the login screen, the Darkan icon, the official server address and character logout.

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September 20, 2026 · Updates

Monster attacks, world fixes and the online portal

Distinct ranged attacks, slower respawns, improved monster decisions and fixes to rocks, walls and Mage outfits.

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September 19, 2026 · Patch Notes

Movable party window, smaller skulls and PvP self-defense

All five skulls share one size and appear below the level. Remaining PK time appears to the left of the HUD swords. Drag the party window by its title or minimize it. Its position and minimized state are saved; restoring it shows the members and health bars again.

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September 19, 2026 · Updates

Darkan in three languages: interface, inventory and world rules

Choose your language before signing in, explore the revised interface and learn how PvP, KS and Party bonuses work.

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September 15, 2026 · Updates

Anubis Finally Uses His Vortex

Whoever fought him up close never saw a single vortex. That was a bug — and he came back stronger.

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September 15, 2026 · Updates

The City Has a Name

FinalCity was a file name. The first city is now called Everfall.

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September 15, 2026 · Community

The Official Site and Wiki

This site went up, with every number read straight from the game — and in three languages.

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September 15, 2026 · Updates

Gold Stopped Being Stuck at 100

From the Orc Warrior down to the Dark Ghost, every monster dropped a minimum of 100 gold. Not anymore.

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September 8, 2026 · Development

Something to Hand Over

The game can now be packaged: a Windows client and a dedicated Linux server.

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September 8, 2026 · Development

The World Speaks

Players can now talk to each other. Voices carry exactly as far as sight does.

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September 5, 2026 · Updates

Combat Crosses the Wire

Attacking, casting and interacting now reach the server. Online, the game was a walking simulator.

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September 5, 2026 · Development

A Sealed Connection

All traffic between the game and the server is now encrypted.

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September 5, 2026 · Updates

One Character, One Body

A character can no longer be in the world twice at the same time.

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September 5, 2026 · Development

Accounts, and Passwords Under Lock

Accounts are an e-mail and a password of at least eight characters, and the server never stores it readable.

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September 5, 2026 · Updates

One World, Always Online

There is no offline mode and no server to pick. Your character lives on the server.

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September 4, 2026 · Development

A Door Into the World

Until today, joining a server meant typing a command line. Now there is a login screen.

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September 3, 2026 · Development

The World Learns to Be Shared

The pieces that turn one map into a world several people can stand in.

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September 2, 2026 · Development

A Judge for Every Blow

Damage was applied in five different places. Now there is only one.

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August 28, 2026 · Updates

One World, and a God at the Bottom of the Tomb

The separate maps became one world — and the Tomb of Kharum got its owner.

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August 27, 2026 · Updates

The World Takes Its Shape

The city and thirteen zones were named, and the world got a level curve to walk along.

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August 26, 2026 · Updates

Three Classes, Three Ways to Fight

The Knight, the Archer and the Mage got their own bodies — and their own skills.

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August 25, 2026 · Development

A Name Over Every Head

Name plates, a target marker and a minimap — knowing what you are about to hit.

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August 23, 2026 · Updates

Day and Night

The world got a clock, and the light started to follow it.

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August 22, 2026 · Development

A Second Map, and Steel

A second map to walk into, tougher creatures, and gear beyond leather.

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August 20, 2026 · Updates

The Placeholder Map Gives Way

The map of coloured squares was replaced by the real tileset — and by real maps.

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August 19, 2026 · Development

Loot, Gear and the First Merchants

Creatures started dropping things, and someone appeared to sell them to you.

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August 19, 2026 · Development

Something to Fight

The world got creatures, attacks and damage numbers — starting with a training dummy.

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August 18, 2026 · Development

The First Map

Darkan began: a test map, a character walking a grid, and two classes.

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Patch Notes

All patch notes

Every version, with what was added, changed, fixed and removed.

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