Development

Loot, Gear and the First Merchants

Creatures started dropping things, and someone appeared to sell them to you.

Monsters now leave loot on the ground: gold, potions, a skull, a mushroom, an emerald. What you pick up goes into an inventory, and what you can wear goes into equipment slots — helmet, armor, legs, boots, weapon, shield, ring and amulet.

The city got its first people: the general merchant, the smith, the armorer, the arcanist and the banker, each with their own shop and a bank to keep your gold safe.

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