Systems

Charms

Charms use points earned in the Bestiary. Open them in Mechanics → Charms.

Points

  • Every monster with a complete Bestiary entry (2,000 kills) gives 5 Charm points.
  • Unlocking a charm costs 25 points. Level 2 costs 50 more and level 3 another 100.
  • Each charm is placed on one monster and only works against it.
  • A monster can only hold one charm. Placing another replaces it.

Charm list

CharmEffectLevel 1 / 2 / 3
Double StrikeChance to deal double damage3% / 5% / 8%
Low BlowExtra critical chance+4% / +8% / +12%
Savage BlowExtra critical damage+10% / +20% / +30%
WoundChance to make the hit bleed (30% of the hit over 3 s)5% / 8% / 12%
Stone SkinTake less damage5% / 8% / 12%
DodgeChance to avoid the hit3% / 6% / 10%
ParryChance to reflect the damage taken5% / 8% / 12%
Vampiric EmbraceHeal part of the damage dealt2% / 4% / 6%
Void CallRestore mana from part of the damage dealt2% / 4% / 6%
PlunderExtra loot chance+5% / +7.5% / +10%
WisdomExtra experience+5% / +7.5% / +10%