Charms
Charms use points earned in the Bestiary. Open them in Mechanics → Charms.
Points
- Every monster with a complete Bestiary entry (2,000 kills) gives 5 Charm points.
- Unlocking a charm costs 25 points. Level 2 costs 50 more and level 3 another 100.
- Each charm is placed on one monster and only works against it.
- A monster can only hold one charm. Placing another replaces it.
Charm list
| Charm | Effect | Level 1 / 2 / 3 |
|---|---|---|
| Double Strike | Chance to deal double damage | 3% / 5% / 8% |
| Low Blow | Extra critical chance | +4% / +8% / +12% |
| Savage Blow | Extra critical damage | +10% / +20% / +30% |
| Wound | Chance to make the hit bleed (30% of the hit over 3 s) | 5% / 8% / 12% |
| Stone Skin | Take less damage | 5% / 8% / 12% |
| Dodge | Chance to avoid the hit | 3% / 6% / 10% |
| Parry | Chance to reflect the damage taken | 5% / 8% / 12% |
| Vampiric Embrace | Heal part of the damage dealt | 2% / 4% / 6% |
| Void Call | Restore mana from part of the damage dealt | 2% / 4% / 6% |
| Plunder | Extra loot chance | +5% / +7.5% / +10% |
| Wisdom | Extra experience | +5% / +7.5% / +10% |